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Inspired by Adventure, a group of students at MIT in the summer of 1977 wrote a game for the PDP-10 minicomputer; called Zork, it became quite popular on the ARPANET.
Zork was ported, under the filename DUNGEN ("dungeon"), to FORTRAN by a programmer working at DEC in 1978.
MIST ran until the machine that hosted it, a PDP-10, was superseded in early 1991.
1985 saw the origin of a number of projects inspired by the original MUD.
MUDs can be accessed via standard telnet clients, or specialized MUD clients which are designed to improve the user experience.
Numerous games are listed at various web portals, such as The Mud Connector.
This left MIST, a derivative of MUD1 with similar gameplay, as the only remaining MUD running on the Essex University network, becoming one of the first of its kind to attain broad popularity.
Klietz ported Milieu to an IBM XT in 1983, naming the new port Scepter of Goth.
Scepter supported 10 to 16 simultaneous users, typically connecting in by modem.
In 1978, around the same time Roy Trubshaw wrote MUD, Alan E.
Klietz wrote a game called Milieu using Multi-Pascal on a CDC Cyber 6600 series mainframe which was operated by the Minnesota Educational Computing Consortium.
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The history of modern massively multiplayer online role-playing games (MMORPGs) like Ever Quest and Ultima Online, and related virtual world genres such as the social virtual worlds exemplified by Second Life, can be traced directly back to the MUD genre.